Recoloring means changing the color of a tile. It’s usually done with plants (for wilderness natural effects) and small items. Clumping is to combine one or more tiles in a pattern so they create a cohesive and visually nice tiles. Rearranging is by far the easiest, it simply means moving the tile around in the grid so it has a different position (for example, moving furniture so they line up better with the walls). There are roughly 3 very simple techniques: rearranging, clumping and recoloring. I will not talk about complex editing because frankly, I can’t do it myself so well, nor will I explain how image editors work in detail: there are many tutorials out there and help files to help you out, I will only give basic instructions. Now, what I will describe here is extremely basic. Simple edits can go a long way, and give the dreaded “RTP style” a fresh look if used well. That said, I rarely see people posting screenshots of edited tilesets that are NOT parallaxes (those usually go hand in hand with editing so no need to mention them here), and there seems to be the fact that some people claim they could not “do that sort of thing”. So if you ever feel like those trees, caves and stones are looking boring, crack open a graphics editor and mess with the tiles a bit.” The same grassy tiles can become a different map just by changing the colors (making the coloring greyer, more vibrant, a different tone, whatever) same goes for walls and floors. Small objects like flowers and single tile decorations are usually simple to cut and combine. It’s simple enough to recolor the flowers or make a simple cut/paste job to come up with new items. You may find that repeating, for example, the same weeds and flowers in fields over and over across the world gets old. “Simple edits and recolors: Everyone can do this, and it helps a lot to create ambience. Once upon a time I submitted a mapping tutorial, and towards the end mentioned: So I had to create this template to overlay on the open pages you can use this if you want to make your own colors and want to fix the pages with less hassle.This is my second tutorial and a bit more technical than the one I did before, so please bear with me if I have a harder time explaining myself. One of the problems with recoloring the books using GIMP is that the open pages get all screwed up. The books on the bottom should all be good. If you’ll notice a lot of the bookshelves have really similar patterns and I wanted to vary that up a bit, but that takes a while also I think a couple are the RTP bookshelves and I intend to change that, plus I wanted to have an alternate color for the bookshelves that would go next to the others. These are shrank to fit on the screen a lot better, but you need to click on them before you save them, so they will be the right size. Here is the icons put on tilesets for people who could think of a possible use for such a thing. So here’s the zip file that has all of these: Dungeon A1 Variants and A2 Tiles with OverlaysĪlso in there are the templates that I used, for those of you who want to do similar things with Samurai, Arabian Nights, etc sets. I also made the existing overlays that didn’t have full tiles and the existing tiles that didn’t have an overlay version into tiles as well. I also made overlays for the right side of the tileset to blend in with any tiles (in theory). I then got bored and made 144 A2 tiles from other tiles in the RTP. These are slightly raised so they have a different look. I also included some variants in the zip file. ![]() ![]() In total there are 27 of these with lava, water, and poison swamp. Once I made the template I was able to use the other lava from the World A1 set: I did this because I wanted to have a lava heavy area, but I didn’t necessarily want to use the red rock tiles. First I made a bunch of A1 tiles based on the Dungeon A2 tiles. Now these are made from the Ace RTP tiles nothing fancy.
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